Sunday, December 25, 2022

Membuat Game Car Menggunakan Javascript

 


1. Siapkan file gambar dalam bentuk png :

  • car.png
  • barrier.png


2. buat file htnl : index.html

<html>

<head>

  <meta charset='UTF-8'>

  <title>Gim JS</title>

  <style>

    body { text-align: center; }

    #myCanvas {

      box-shadow: 1px 1px 5px 1px #ddd;

      display: inline-block;

      width: 50%;

      margin: 50px 0px;

    }

  </style>

</head>

<body>

<canvas id="myCanvas"></canvas>

<script src="gim.js"></script>

</body>

</html>


3. Buat javascript : gim.js

let cvs = document.querySelector("#myCanvas")

let ctx = cvs.getContext('2d')

let car  = new Image()

car.src  = "./images/car.png"

// Default posisi mobil

let carX = 10

let carY = 120

let obstacle = new Image()

obstacle.src = "./images/barrier.png"

let obs = []

obs[0] = {

  x: cvs.width,

  y: 110

}

// Default skor

let score = 0

const main = () => {

  ctx.clearRect(0, 0, cvs.width, cvs.height)

  ctx.drawImage(car, carX, carY)

  for (let i = 0; i < obs.length; i++) {

    ctx.drawImage(obstacle, obs[i].x, obs[i].y)

    // biar obstaclenya mundur mengarah ke mobil

    obs[i].x--

    // ketika obstacle yang ada sudah mencapai posisi tertentu, tambahin obstacle lagi

    if (obs[i].x == 245) {

      obs.push({

        x: cvs.width,

        y: cvs.height

      })

    }

if (carX + car.width >= obs[i].x && carX <= obs[i].x + obstacle.width && carY + car.height >= obs[i].y && carY <= obs[i].y + obstacle.height) {

  location.reload()

}

  }

// Bikin rectangle untuk background-nya

ctx.fillStyle = "#00000060"

ctx.fillRect(0, 0, cvx.width, 20)

// Tuliskan skornya

ctx.fillStyle = "#fff"

ctx.font = "Arial"

ctx.fillText(`Skor : ${score}`, 10, 15)

  // biar geraknya mulus

  requestAnimationFrame(main)

  if (carX >= obs[i].x && carX <= obs[i].x + 0.5) {

  score++

 }

}

// jalankan

main()


Hasil :


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